All in all, Marvel's Avengers remains a game that shows flashes of greatness, but has yet to reach its heroic potential. You get a couple of classic post-apocalyptic looks for a couple of characters, which is neat, but it isn't going to change your mind on the game or bring a lapsed player back into the fold long-term. The missions, which took me just over an hour to complete solo, aren't especially inventive. The same can be said of Future Imperfect, the new set of Hawkeye-focused missions. None of these things drastically alter the repetitive brawling experience of Marvel's Avengers. The DualSense also amplifies the many controller rumblings sprinkled throughout the game, like when you highlight an option on the main menu or start sprinting. It doesn't quite recreate that feeling of pulling a bowstring taut, but it serves as an okay tactile reference. Playing as Clint, you get a small amount of resistance in the triggers as you draw and fire his bow. On PlayStation 5 specifically, you also get a healthy helping of contextually creative DualSense haptics. A few spots, like the pre-mission character select screen, still take a little time to work through, but the time to get in and out of missions has improved substantially. Some of the game's previously long load times have been cut to virtually nothing.
Cutscenes that struggle and stutter on PS4 run smoothly on PS5.
Now Playing: Marvel's Avengers Video ReviewĮither way, the technical upgrade just makes the game run better. And, while I could see some slight differences when I realy scrutinized both versions, you aren't losing any significant detail in performance mode.īy clicking 'enter', you agree to GameSpot's Combos flow together more smoothly as you pummel robots into shiny, little pieces.
Like other boosted ports, the smoother animation at 60fps makes the game better to watch and to play. The larger, more tangible improvement comes from picking up the frame rate.
On PS5, you get two choices: higher performance, at 60 frames per second with a dynamically upscaled 4K resolution, or to lock in 4K resolution and play at 30 frames per second. Like so many games of the last few years, Marvel's Avengers gets a quick and easy technical bump when optimized for the current gen. Please continue after the break for our original review of Marvel's Avengers by Phil Hornshaw, first published in September 2020.
Here are our impressions on Avengers' technical enhancements and latest content, written by Mike Epstein. Alongside those improvements, there's a new character-Clint Barton, the original Hawkeye-and a new set of story missions to match. The PS5 version also features DualSense-enabled haptic feedback. Like many “next-gen” ports, the new versions offer technical enhancements, including improved graphics and a higher frame rate.
Editor's note: In March 2021, Publisher Square Enix released PlayStation 5 and Xbox Series X ports of Marvel's Avengers.